See, my dad was a gamer, but was strictly D&D. And, later, RIFTS. My dad and I have different RPG interests. But that's a whole other story.
Years later, I found these Star Wars books, read them a bunch of times, and fell in love with the game. Played the game for a few weeks, before realizing I had never seen a Star Wars movie. After this, I rented the movies, watched them, and said "Wow. These movies suck."
Yeah. I've never been a Star Wars fan. You may revoke my Geekery license, if you must.
But I've always loved the game. It's fast, it's flexible, and it's one that the players can learn in about ten minutes. I've never played a game besides the d6 system where the Players learned the rules so damned quickly - and it's one of the few games I've played where every player at the table even picks up the rules. I have many memories of playing games like Shadowrun or D&D (both 2nd edition) where half the table didn't even know the rules of the game they were playing... they'd just say "can I do this?" and I'd tell them what die to roll.
A few years ago, the d6 system that the Star Wars roleplaying game was based off was re-released. There were a few books - d6 Space, d6 Fantasy, and d6 Adventure, each supposedly detailing a different genre of game.
I picked up d6 Space right away, figuring it'd be Star Wars with all the copyright information filed off. It wasn't - it was a much more confusing game, with a lot of options thrown in and the easy-to-learn game rules made significantly more complex. The game was poorly written, poorly presented, and seemed jumbled and incomplete. Nonetheless, I deciphered it, realized the character creation system was actually better than original Star Wars (once you got the hang of it), and started playing.
It was an instant hit, and my players instantly jumped into it, playing bizarre characters to the hilt. The game fell apart, though... mostly due to poor planning on my part. I never really expected the game to take off, so I had designed myself into a corner.
Yesterday, I found d6 Fantasy in a used book store. I bought it in about three seconds flat. I took it home, read it, and found it was much more understandable than d6 Space. But, it's a toolbox game - it gives you the basics, and expects you to flesh things out from there. The game is lacking monsters, in short.
So, here are two monsters for those that want to give this gem of a game a try. One is a conversion of an existing D&D monster... the other is one I put together with a little help from mythology. Enjoy!
Black Dog
Agility: 3D (Bite 4D+2; Dodge 4D; Stealth 6D)
Coordination: 3D
Physique: 3D (Running 5D; Stamina 6D)
Intellect: 1D
Acumen: 2D
Charisma: 1D (Mettle 2D+1)
Move: 15 Physique Damage: 2D Body Points: 12 Resist Damage: 4D (Spectral, see below)
Special Abilities
- Spectral: Black Dogs are not fully corporeal creatures. They can move through solid objects at will, and are never slowed by terrain. However, they cannot cross running water. Black Dogs are highly resistant to normal weapons - any weapon or attack that is not enchanted or blessed by a priest is subject to the Black Dog's damage resistance. Blessed or enchanted weapons (or magical attacks) ignore this penalty.
- Bite: Black Dogs can make a bite attack. This deals damage equal to 2D+their physique damage (4D in total).
- Prowl: A black dog that strikes an unaware opponent deals an additional +2D damage.
- Confusion: Black dogs get easily confused at a crossroads. When coming across a crossroads, they must make a mettle check (target number 12); failure means they must spend an action pondering the nature of the crossroads. They must make this check each round they are within 20 feet of a crossroads.
Black Dogs have shadowy black forms, and attack from regions of darkness. They have bright red eyes and teeth that reflect the moonlight. They are completely silent, though victims occasionally hear a faint hum of electricity when near a stalking dog.
Hyena Demon
Agility: 2D+1 (Fighting/Bite 3D+1; Dodge 3D; Melee Combat 3D+2; Stealth 3D)
Coordination: 3D (Throwing 3D+2; Spit Acid 4D+1)
Physique: 3D+1 (Lifting 4D+1; Running 4D+2; Stamina 5D)
Intellect: 1D+2
Acumen: 2D (Survival 3D)
Charisma: 1D+1 (Intimidate 3D+1)
Move: 10 Physique Damage: 2D Body Points: 13 Resist Damage: 3D (Shield, Fur)
Typical Gear: 3 Throwing Boomerangs (Damage 3D+1, range 5/40/100), Small Shield (+2D Armour Value), Spear (Damage 4D), Scavenged equipment
Special Abilities
- Thick Fur: The Hyena Demon's hide is extremely thick and mangy, and acts as primitive armour. It grants a +1D bonus to all damage resistance totals.
- Bite: Hyena Beasts drool a highly corrosive saliva that acts as an acid. Hyena Beasts are immune to this acid. A Hyena Beast can make a bite attack as an action once per round. If it hits, the attack deals the beast's Physique Damage +1D (3D total).
- Spit Acid: Once per hour, a Hyena Beast can spit acid at a close range. The attack has the range of a dagger attack, and deals 4D acid damage on a hit. On subsequent rounds, the attack deals 3D acid damage, unless the victim spends an action to brush off the poison.
Hyena Demons are scavengers and raiders, being unable to produce anything on their own. It is believed that they lack any form of soul, and therefore lack the ability to truly create, instead stealing and corrupting the noble works of man. Hyena Demons enjoy causing pain and suffering among all creatures, and it is for this reason that packs of Hyena Demons remain small - large forces eventually collapse in an orgy of violence.
Hyena Demons speak their own language, a guttural tongue consisting of dog-like yips, frequent snarls, and high-pitched whines, all conjoined by an incessant, nerve-wracking laughter.
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